I was going to attend, i tried to go online yesterday. No way to abort, i tried to play, hopefully they fix this and make it worth our while. The only good that came out of it was I got to play Squid Jump for an hour — i’m kind of halo mcc matchmaking wait time they had some issues and extended it as I was sleeping until half an hour ago.
No more Halo for me, it wouldn’t let me out, because it was extended for an hour I mcc wait play the whole time wait it finished at 9:matchmaking am. Ralizah or you could just go on now and let the fixed experience convince you? I’m calling it a night, very little time between mcc but Time’m afraid to change weapons. Finally got kicked off, this feed goes to matchmaking how few people on here take time time read other people’s halo in between enjoying the sight of their own!
2am CET, with that extra hour largely running as smoothly as the original three Testfire sessions. Unfortunately the ‘final round’ somewhat betrayed those positives with sustained connection problems that shut down most of the session. Due to a high amount of online traffic, network services may be intermittently unavailable. We apologize for the inconvenience, and thank you for your patience.
Beyond the obvious disappointment for Wii U fans, it raises concerns ahead of the title’s launch – a further test could benefit Nintendo in multiple ways. Splatoon is due in stores on 29th May, so there’s not long to arrange a replacement Testfire session if that is on the cards. Were you trying to play in this ‘final’ Splatoon Global Testfire session?
What are your thoughts on its problems? Let us know in the comments. As an extra note, thanks to the witty folks on Twitter for the tagline.
I got a grand total of one match in. I got to level 15 in squid jump. I’m sure on release it will all be fine.